<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-194999207699200330</id><updated>2011-04-21T13:46:52.087-07:00</updated><title type='text'>plaYard</title><subtitle type='html'>ITP Spring 07'&lt;br /&gt;
Systems of Play</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-7834054084148626605</id><published>2007-04-24T15:29:00.000-07:00</published><updated>2008-12-09T02:19:21.929-08:00</updated><title type='text'>Final</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_92J8NIJBhJE/Ri6GPZpoxPI/AAAAAAAAAEs/grfkICsw7vU/s1600-h/img_2356.thumbnail.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_92J8NIJBhJE/Ri6GPZpoxPI/AAAAAAAAAEs/grfkICsw7vU/s320/img_2356.thumbnail.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5057127030725330162" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_92J8NIJBhJE/Ri6GPZpoxRI/AAAAAAAAAE8/C3GJ8PwNLAc/s1600-h/img_2359.thumbnail.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_92J8NIJBhJE/Ri6GPZpoxRI/AAAAAAAAAE8/C3GJ8PwNLAc/s320/img_2359.thumbnail.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5057127030725330194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hack a remote controller and put an &lt;a href="http://www.ultimarc.com/ipac1.html"&gt;i-Pac&lt;/a&gt; (keyboard emulator) in it. The game can controlled by this remote controller.&lt;br /&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/final/level01.swf"&gt;Level_01&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/final/index.swf"&gt;Level_Up&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/final/source.zip"&gt;.fla file&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/Ri6E3ppoxOI/AAAAAAAAAEk/FVI475f_5oE/s1600-h/Picture+4.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/Ri6E3ppoxOI/AAAAAAAAAEk/FVI475f_5oE/s400/Picture+4.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5057125523191809250" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-7834054084148626605?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/7834054084148626605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=7834054084148626605' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/7834054084148626605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/7834054084148626605'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/04/final.html' title='Final'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_92J8NIJBhJE/Ri6GPZpoxPI/AAAAAAAAAEs/grfkICsw7vU/s72-c/img_2356.thumbnail.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-4497925483534356935</id><published>2007-04-15T14:09:00.000-07:00</published><updated>2008-12-09T02:19:21.984-08:00</updated><title type='text'>Tile Based Game Tutorial !</title><content type='html'>I found a good article/tutorial talking about how to build a Tile Based Game. Just post it here in case someday I might need it.&lt;li&gt;&lt;a href="http://www.tonypa.pri.ee/tbw/start.html"&gt;the Link&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.strille.net/tutorials/part1_scrolling.php"&gt;another one&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_92J8NIJBhJE/RiKUvk8mrtI/AAAAAAAAAEc/PUtZZbgWR0g/s1600-h/tut19b.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_92J8NIJBhJE/RiKUvk8mrtI/AAAAAAAAAEc/PUtZZbgWR0g/s400/tut19b.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5053765276955750098" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-4497925483534356935?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/4497925483534356935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=4497925483534356935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4497925483534356935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4497925483534356935'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/04/tile-based-game-tutorial.html' title='Tile Based Game Tutorial !'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_92J8NIJBhJE/RiKUvk8mrtI/AAAAAAAAAEc/PUtZZbgWR0g/s72-c/tut19b.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-574735116970553789</id><published>2007-04-02T17:55:00.000-07:00</published><updated>2008-12-09T02:19:22.208-08:00</updated><title type='text'>XML_Flash Game</title><content type='html'>&lt;a href="http://itp.nyu.edu/~sfc245/SOP/week_10/terraMain.swf"&gt;theGame&lt;/a&gt; Level 1~3&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/RhGoreeqOUI/AAAAAAAAADw/2j9f-tV4QYs/s1600-h/xml_flash.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/RhGoreeqOUI/AAAAAAAAADw/2j9f-tV4QYs/s320/xml_flash.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5049002122128537922" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-574735116970553789?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/574735116970553789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=574735116970553789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/574735116970553789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/574735116970553789'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/04/xmlflash-game.html' title='XML_Flash Game'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_92J8NIJBhJE/RhGoreeqOUI/AAAAAAAAADw/2j9f-tV4QYs/s72-c/xml_flash.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-4906985283151829246</id><published>2007-03-27T14:30:00.000-07:00</published><updated>2008-12-09T02:19:22.319-08:00</updated><title type='text'>Prototype_02b2</title><content type='html'>Reach the RED spot before the time ended. The spaceship will crash when hit the meteor. Use the LEFT and RIGHT Key to change the direction. Move the spaceship forward by holding down the UP key.&lt;br /&gt;&lt;br /&gt;This prototype is still in progress. I need to fix the problem as follows:&lt;br /&gt;&lt;li&gt;Make the hit detection work.&lt;/li&gt;&lt;li&gt;Find the way to avoid the meteor, red spot and spaceship overlay on the screen at the beginning of the game.&lt;/li&gt;&lt;li&gt;Add timer.&lt;/li&gt;&lt;li&gt;Give spaceship an weapon to destroy the meteor.&lt;/li&gt;&lt;br /&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/proto_02/Proto_02.html"&gt;Try out!&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/RgmNExogBZI/AAAAAAAAADo/Cnvg8XQ7CPc/s1600-h/proto_2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/RgmNExogBZI/AAAAAAAAADo/Cnvg8XQ7CPc/s320/proto_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5046719970627552658" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-4906985283151829246?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/4906985283151829246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=4906985283151829246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4906985283151829246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4906985283151829246'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/03/prototype02b_27.html' title='Prototype_02b2'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_92J8NIJBhJE/RgmNExogBZI/AAAAAAAAADo/Cnvg8XQ7CPc/s72-c/proto_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-2710797404794680822</id><published>2007-03-25T21:42:00.000-07:00</published><updated>2007-03-25T21:44:46.375-07:00</updated><title type='text'>Prototype_02b</title><content type='html'>Use UP key to move, RIGHT and LEFT key to turn the spaceship.&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="400" height="280" id="particle" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="index.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://itp.nyu.edu/~sfc245/SOP/proto_02/Proto_02.swf" quality="high" bgcolor="#333333" width="400" height="280" name="particle" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-2710797404794680822?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/2710797404794680822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=2710797404794680822' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/2710797404794680822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/2710797404794680822'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/03/prototype02b.html' title='Prototype_02b'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-3871791230657184020</id><published>2007-03-20T19:25:00.000-07:00</published><updated>2008-12-09T02:19:22.418-08:00</updated><title type='text'>Trigonometry the Easy Way</title><content type='html'>I found a part of the free Video Training Courses for the flash from &lt;a href="http://www.vtc.com/index.php"&gt;VTC&lt;/a&gt;. There are 4 videos talking about how to draw a Star using the Drawing API. The good thing is they cover a little bit about Trigonometry and explain them in a very nice and easy way. It’s worth to take a look all of them.&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.vtc.com/products/Macromedia-Flash-ActionScript-2.0-tutorials.htm"&gt;Macromedia Flash ActionScript 2.0 OOP Tutorials&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_92J8NIJBhJE/RgCamqRXHZI/AAAAAAAAADg/WAOlbQpFgr8/s1600-h/trigonometry.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_92J8NIJBhJE/RgCamqRXHZI/AAAAAAAAADg/WAOlbQpFgr8/s320/trigonometry.jpg" alt="" id="BLOGGER_PHOTO_ID_5044201571627769234" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-3871791230657184020?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/3871791230657184020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=3871791230657184020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/3871791230657184020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/3871791230657184020'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/03/trigonometry-easy-way.html' title='Trigonometry the Easy Way'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_92J8NIJBhJE/RgCamqRXHZI/AAAAAAAAADg/WAOlbQpFgr8/s72-c/trigonometry.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-2548928885835831141</id><published>2007-03-20T14:14:00.000-07:00</published><updated>2007-03-20T14:27:30.294-07:00</updated><title type='text'>Prototype of Prototype_02</title><content type='html'>I want to mimic a classic '80s game &lt;a href="http://www.80smusiclyrics.com/games.shtml#null"&gt;"Asteroids"&lt;/a&gt;. This is a very basic part of it. The spaceship will rotate to follow the mouse's position.&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.80smusiclyrics.com/games.shtml#null"&gt;Classic '80s Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/proto_02/Asteroids.zip"&gt;Prototype_fla file&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="400" height="280" id="particle" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="index.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://itp.nyu.edu/~sfc245/SOP/proto_02/proto_test.swf" quality="high" bgcolor="#333333" width="400" height="280" name="particle" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-2548928885835831141?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/2548928885835831141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=2548928885835831141' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/2548928885835831141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/2548928885835831141'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/03/prototype-of-prototype02.html' title='Prototype of Prototype_02'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-5838350208859922886</id><published>2007-03-12T16:23:00.000-07:00</published><updated>2008-12-09T02:19:22.683-08:00</updated><title type='text'>The Grid System Game!</title><content type='html'>Talking about the Grid system for the video game. I think most of the strategy games are using the grid system to arrange the avatar’s movement and attacking range. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/RfX67kl9PhI/AAAAAAAAACY/SSEIo2J__d0/s1600-h/Hex.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/RfX67kl9PhI/AAAAAAAAACY/SSEIo2J__d0/s320/Hex.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5041211259253243410" /&gt;&lt;/a&gt;&lt;br /&gt;Strategy game is one of my favorite genres. &lt;a href="http://www.max.hi-ho.ne.jp/summoner/nectaris/index.htm"&gt;NECTARIS&lt;/a&gt;, developed by &lt;a href="http://www.hudson.co.jp/index_e.html"&gt;Hudson Soft&lt;/a&gt; for the &lt;a href="http://en.wikipedia.org/wiki/TurboGrafx-16"&gt;PC-Engine&lt;/a&gt; platform and released at 1989, is the first strategy game that I like. They use Hex instead of Square as a grid system. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_92J8NIJBhJE/RfX21Ul9PeI/AAAAAAAAACA/uFgUPlveCAA/s1600-h/houi01.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_92J8NIJBhJE/RfX21Ul9PeI/AAAAAAAAACA/uFgUPlveCAA/s320/houi01.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041206753832549858" /&gt;&lt;/a&gt;The reason I fascinated in this game is because I need to use the new way to think about how to win in the game. Besides the effect of topography, you can use either “Surround” to distract the enemy’s strength of attack and defense or use “Support” to increase your troop’s attack and defense ability. With those tactics, you can beat off the strong enemy with cheap troop unit.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/RfX5ykl9PgI/AAAAAAAAACQ/S_suEolIcF0/s1600-h/game_4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/RfX5ykl9PgI/AAAAAAAAACQ/S_suEolIcF0/s320/game_4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041210005122792962" /&gt;&lt;br /&gt;After surrounding he enemy, even the enemy’s (the green one) experience is better then me, I got the higher attack and defense power. &lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.bannister.org/software/tgemu.htm"&gt;Download the TGemu (a free PC-Engine emulator for Mac OS X)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Download the NECTARIS Rom from somewhere&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;Another strategy game that I like is “Front Mission”, which developed by &lt;a href="http://www.square-enix.com/jp/index_f2.html"&gt;SQUARE Soft&lt;/a&gt; in 1995. The “&lt;a href="http://www.square-enix.co.jp/fm/"&gt;Front Mission&lt;/a&gt;” is a series of games. It starting from &lt;a href="http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System"&gt;Super NES&lt;/a&gt; platform and they released the “&lt;a href="http://www.square-enix.co.jp/fm/fm5/"&gt;Front Mission 5— Scars of the War&lt;/a&gt;” for the PS2 at 2006. This is a fantastic robot war game. You can buy the parts and the weapons for your robots. Recruit the pilot  you need according their own special skill. The greatest part of this game is you can attack one enemy at the same time with multiple robots by arranging the tactics with “Link” function. I highly recommend this game to everyone who like the SLG.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JZWGlXVnMDA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JZWGlXVnMDA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-5838350208859922886?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/5838350208859922886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=5838350208859922886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/5838350208859922886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/5838350208859922886'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/03/grid-system-game.html' title='The Grid System Game!'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_92J8NIJBhJE/RfX67kl9PhI/AAAAAAAAACY/SSEIo2J__d0/s72-c/Hex.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-4728428560818666190</id><published>2007-02-27T13:53:00.000-08:00</published><updated>2008-12-09T02:19:22.814-08:00</updated><title type='text'>Prototype_01</title><content type='html'>Volley Invader! When the Invader got the bullet, it will bounce back to the upper stage.&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/proto_01/"&gt;Try Out&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/proto_01/Archive.zip"&gt;download fla file&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_92J8NIJBhJE/ReSowF2BFgI/AAAAAAAAAB0/tw8WRgUTmrM/s1600-h/volley_invader.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_92J8NIJBhJE/ReSowF2BFgI/AAAAAAAAAB0/tw8WRgUTmrM/s320/volley_invader.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5036335827462985218" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-4728428560818666190?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/4728428560818666190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=4728428560818666190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4728428560818666190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/4728428560818666190'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/02/prototype01.html' title='Prototype_01'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_92J8NIJBhJE/ReSowF2BFgI/AAAAAAAAAB0/tw8WRgUTmrM/s72-c/volley_invader.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-8521754397571007326</id><published>2007-02-21T13:42:00.000-08:00</published><updated>2007-02-27T12:26:38.120-08:00</updated><title type='text'>The Story of Tetris!</title><content type='html'>Tetris - From Russia With Love.&lt;br /&gt;&lt;font color=#FF0000&gt;Too bad, they removed the program.&lt;/font&gt;&lt;br /&gt;&lt;embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=4662636869909322164&amp;hl=en" flashvars=""&gt; &lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-8521754397571007326?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/8521754397571007326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=8521754397571007326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/8521754397571007326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/8521754397571007326'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/02/story-of-tetris.html' title='The Story of Tetris!'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-3406265331722384811</id><published>2007-02-18T21:10:00.000-08:00</published><updated>2008-12-09T02:19:22.905-08:00</updated><title type='text'>A MovieClip subclass</title><content type='html'>I found this from a very good Flash Game reference book: &lt;a href="http://www.amazon.com/Foundation-ActionScript-Animation-Making-Things/dp/1590595181/sr=8-1/qid=1171861920/ref=pd_bbs_sr_1/103-1591616-7553464?ie=UTF8&amp;s=books"&gt;Foundation  ActionScript Animation: Making Things Move!&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_92J8NIJBhJE/RdkyCbL_IaI/AAAAAAAAABo/3Gb9vxHySko/s1600-h/faamt.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_92J8NIJBhJE/RdkyCbL_IaI/AAAAAAAAABo/3Gb9vxHySko/s320/faamt.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5033109075802399138" /&gt;&lt;/a&gt;"The class MovieClip is the template for all the ActionScript properties and methods that are part of a movie clip object. It contains properties such as _x, _y, _xscale, _alpha, _currentframe, and so on, and methods like gotoAndPlay, attachMovie, lineTo, and so on.&lt;br /&gt;&lt;br /&gt;If you write a class that extends MovieClip, it will automatically inherit all the properties and methods inherent to a movie clip. Then you can add specific behaviors or properties that apply only to the type of object you are creating. For example, say you wanted to make a spaceship object for a game. You might want it to contain some graphics, have a position on the screen, move around, rotate, change its appearance over time, contain some sounds, listen for enterFrame events for animation, and listen for keyboard and mouse events for interaction. These are all things that movie clips can do, so it makes sense to extend MovieClip."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-3406265331722384811?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/3406265331722384811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=3406265331722384811' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/3406265331722384811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/3406265331722384811'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/02/movieclip-subclass.html' title='A MovieClip subclass'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_92J8NIJBhJE/RdkyCbL_IaI/AAAAAAAAABo/3Gb9vxHySko/s72-c/faamt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-5569886142068380464</id><published>2007-02-12T17:06:00.000-08:00</published><updated>2007-02-12T17:14:02.605-08:00</updated><title type='text'>This week OOP !!</title><content type='html'>I can't load and control the Object correctly! That's why I built this.&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="400" height="280" id="particle" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="index.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://itp.nyu.edu/~sfc245/SOP/week_4/index.swf" quality="high" bgcolor="#333333" width="400" height="280" name="particle" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;li&gt;&lt;a href="http://itp.nyu.edu/~sfc245/SOP/week_4/index.fla.zip"&gt;[ download the .fla file ]&lt;/a&gt;&lt;/li&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-5569886142068380464?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/5569886142068380464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=5569886142068380464' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/5569886142068380464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/5569886142068380464'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/02/this-week-oop.html' title='This week OOP !!'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-1413683376911381958</id><published>2007-01-30T02:47:00.000-08:00</published><updated>2008-12-09T02:19:23.038-08:00</updated><title type='text'>Drunking Invader !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_92J8NIJBhJE/Rb8mD-oECzI/AAAAAAAAABc/3DKPsJN00Ss/s1600-h/drunking_invader.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_92J8NIJBhJE/Rb8mD-oECzI/AAAAAAAAABc/3DKPsJN00Ss/s320/drunking_invader.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5025777558961261362" /&gt;&lt;/a&gt;&lt;br /&gt;Okay, I know this game is pretty crappy. A lot of bugs. The fighter will fallow the mouse. Shoot the big-drunk invader by clicking the fighter on the bottom of the stage. The more your weapon hit the invader, the smaller the invader will become. &lt;br /&gt;+&lt;a href="http://itp.nyu.edu/~sfc245/SOP/week_2/"&gt;tryout!&lt;/a&gt;.&lt;br /&gt;+&lt;a href="http://itp.nyu.edu/~sfc245/SOP/week_2.zip"&gt;download the file here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-1413683376911381958?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/1413683376911381958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=1413683376911381958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/1413683376911381958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/1413683376911381958'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/01/drunking-invader.html' title='Drunking Invader !'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_92J8NIJBhJE/Rb8mD-oECzI/AAAAAAAAABc/3DKPsJN00Ss/s72-c/drunking_invader.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-194999207699200330.post-8296354862568742612</id><published>2007-01-21T11:56:00.001-08:00</published><updated>2008-12-09T02:19:23.359-08:00</updated><title type='text'>bit Generations!</title><content type='html'>I like the game related with music. One of my favorites is &lt;a href="http://www.sonicteam.com/rez/"&gt;Rez&lt;/a&gt;. It develops by &lt;a href="http://www.sonicteam.com/"&gt;Sonic Team&lt;/a&gt; (SEGA) in 2001 and released for both PS2 and Dreamcast. For the assignment, I would like to introduce “&lt;a href="http://www.nintendo.co.jp/n08/bit_g/"&gt;bit Generations&lt;/a&gt;”. Published by &lt;a href="http://www.nintendo.co.jp/"&gt;Nintendo&lt;/a&gt; in Japan, 2006. They are 7 individual mini games. All the games are easy-to-play and have their own rules and goals. All of them are 8-bit color and music games for &lt;a href="http://www.nintendo.com/overviewgba"&gt;GBA&lt;/a&gt; consol.&lt;li&gt;&gt;&gt;&lt;a href="http://www.nintendo.co.jp/n08/bit_g/movie/index.html"&gt;intro movie for the game&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_92J8NIJBhJE/RbUeo-oECuI/AAAAAAAAAAk/2gQbnhLyHN0/s1600-h/bitgenerations.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_92J8NIJBhJE/RbUeo-oECuI/AAAAAAAAAAk/2gQbnhLyHN0/s400/bitgenerations.jpg" alt="" id="BLOGGER_PHOTO_ID_5022954648756292322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I pick one of the 7 games to describe. It’s “dotstream”.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;+Goal&lt;/span&gt;: The first line reach the end will be the winner.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;+System&lt;/span&gt;: All the lines will move to the right automatically. Push Up and Down button to change the line position. Reach the goal before life meter exhaust.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;+Elements&lt;/span&gt;: The elements are quite simple. They are different colors of lines, square boxes, special items and music.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;+Interactions&lt;/span&gt;: The straighter line you draw the higher speed you get. When the line hit the red square boxes, it will make some sounds and slow the speed down for few seconds. Move across the arrow marker or press the R button (it costs one life meter and you can only use twice) will push the  speed to a higher level for a few second. (Just like when you use the mushrooms in &lt;a href="http://www.mariokart.com/"&gt;Mario Kart&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_92J8NIJBhJE/RbU6UOoECxI/AAAAAAAAABI/_g6pgrO2Zac/s1600-h/dotstream.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_92J8NIJBhJE/RbU6UOoECxI/AAAAAAAAABI/_g6pgrO2Zac/s400/dotstream.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5022985078599584530" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/194999207699200330-8296354862568742612?l=systemsofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://systemsofplay.blogspot.com/feeds/8296354862568742612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=194999207699200330&amp;postID=8296354862568742612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/8296354862568742612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/194999207699200330/posts/default/8296354862568742612'/><link rel='alternate' type='text/html' href='http://systemsofplay.blogspot.com/2007/01/hi.html' title='bit Generations!'/><author><name>Josh Cheng</name><uri>http://www.blogger.com/profile/05574536085538840121</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://itp.nyu.edu/~sfc245/photo/brooklyn.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_92J8NIJBhJE/RbUeo-oECuI/AAAAAAAAAAk/2gQbnhLyHN0/s72-c/bitgenerations.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
